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Connect Strava to Shadertoy

Use 4 documented Strava triggers to run 4 documented Shadertoy actions.

4 source triggers
4 target actions

Why Connect Strava & Shadertoy?

Start with a Strava event

Choose from 4 documented triggers, including New Activity Created Event, New Activity Updated Event, New Activity Deleted Event.

Run a Shadertoy action

Send the event into one of 4 documented actions, such as Access Shader Assets, Get Shader, List Shaders.

Map and review the workflow

Choose the fields and conditions for the workflow, then test the result before activation.

Available Triggers & Actions

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Strava

Triggers (4)

New Activity Created Event

Emit new event when a new activity is created

polling
New Activity Updated Event

Emit new event when an activity is updated

polling
New Activity Deleted Event

Emit new event when an activity is deleted

polling
New Custom Event

Emit new event when an activity is created, updated, or deleted

polling

Actions (5)

Create Activity

Creates a manual activity for an athlete. See the docs

Get Activity By ID

Returns the given activity that is owned by the authenticated athlete. See the docs

Get Activity List

Returns the activities of an athlete for a specific identifier. See the docs

Get Stats

Returns the activity stats of an athlete. Only includes data from activities set to Everyone visibilty. See the docs

Update Activity

Updates the given activity that is owned by the authenticated athlete. See the docs

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Shadertoy

Actions (4)

Access Shader Assets

Accesses an asset from source. See the documentation

Get Shader

Returns a specific shader based on an ID. See the documentation

List Shaders

Returns a list of all shaders. See the documentation

Search Shaders

Returns an array of shader IDs based on the query string. See the documentation

Integration Features

4 documented Strava triggers
4 documented Shadertoy actions
Configurable field mapping
Conditional workflow steps
Execution monitoring

Capability Examples

Strava trigger → Shadertoy action

Catalog example
StravaStrava

New Activity Created Event

ShadertoyShadertoy

Access Shader Assets

How It Works

1

Connect Apps

Authenticate your Strava and Shadertoy accounts

2

Choose a Trigger

Select a documented Strava event

3

Choose an Action

Select the documented Shadertoy operation to run

Test and Review

Verify field mapping and provider responses before activation

Frequently Asked Questions

Integration Benefits

Trigger-driven Workflows

Start the supported direction from one of 4 documented Strava triggers.

Automated Actions

Run one of 4 documented Shadertoy actions after the selected trigger fires.

Provider Authentication

Review the authentication requirements published by each provider before activating the workflow.

Guided Configuration

Select a documented trigger, choose a target action, and map the fields required by the workflow.

Field Mapping

Map the fields exposed by the selected trigger and action, then review the required provider inputs.

Execution Review

Test the workflow and review provider responses before relying on it in production.

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All Strava Integrations

Explore all available Strava connections

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All Shadertoy Integrations

Explore all available Shadertoy connections

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Ready to Connect Strava & Shadertoy?

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